A stone prison castle floats on a rock above a deep, mist-filled ravine.
Standalone one-shot / 03

Weeping Rift

A prison hangs above a ravine. Start planning your escape.

The idea

A prison for people the powerful want forgotten.

The powerful send people they want forgotten to a magical prison suspended above a ravine. Your group might arrive as prisoners or sneak in to rescue someone. Either way, you'll need to get out again.

Corrupt guards and prison factions have their own interests. Your group decides who to approach, what to offer, and when to try another route. Help is possible, but finding it can lead you into dangerous parts of the prison.

Format
Standalone one-shot
Players
2-4 players
Play time
2-5 hours, excluding character creation
Includes
6 modular encounters & 3 reference maps
01

Plan your own breakout

Bribe a corrupt guard or try to pass unnoticed in disguise. Your group chooses an approach and adapts the plan as negotiations, risks, and combat change the situation.

02

Explore beyond the cells

Crystal caves and a magically enlarged botanical garden hide dangers and possible allies.

03

Six encounters to work with

Six modular encounters, including an environmental encounter, give the GM material to draw on as the group explores and puts its escape plan into action.

Characters

Beyond the cell doors

An arcane presence in the crystal caverns and a tortle enforcer inside the prison.

Zephyrine, a dark violet insectoid figure with glowing wings and arcane energy.01
The Arcane Touch · Entity & Encounter

Zephyrine

An insectoid fae-like presence wreathed in violet arcane currents deep within the prison's crystal caverns.

Malrik Klamm, a grinning tortle warrior holding two daggers in dark armor.02
Prison enforcer

Malrik Klamm

Good old Malrik fusses over your group like a kindly grandfather. Keep your guard up.

Take a closer look

Who is it for?

01A first adventure in DaggerheartNew players · Experienced GM

Weeping Rift can introduce new players to Daggerheart. It calls for an experienced GM who is comfortable improvising when the group tries an unexpected escape plan.

Weeping Rift has its own setting. You can play it without an Abythera campaign.

Back to all worlds