Tales by Xero logoTales
by Xero
Choose your path.
Daggerheart adventures by Xero

Playtested Daggerheart adventures, from my table to yours.

Race a giant crab. Break out of a floating prison. Take on multi-phase bosses.
Daggerheart adventures and item cards by Xero.

Explore the worlds
Three travelers stand before a floating figure in the ancient halls of Abythera.
Explore Abythera
AbytheraA campaign beyond time
The idea behind it01 / 04

Adventures that leave room for the unexpected.

Let your players' imaginations run wild.

A locked gate gets interesting when the group can bribe the guard or crawl through the water pipes. I write Daggerheart adventures as situations that can unfold in different directions. As a GM, I love discovering where the group takes the story.

You can investigate, negotiate, or fight. The best solution might be one I never wrote down.
Go with it.

One player can't make tonight's session? Got you. I built Abythera for exactly that.03 / 04
Less page-turning. More playing.

At your
table.

Running a session means responding to what the group does next. Keep the important details close so you can run the scene instead of searching through notes.

01

Find what you need.

Use the Karrhold reference to follow leads, or the Blossomtide floorplan to plan an approach. The sheets give you structure without forcing the group down one route.

02

Put an idea in their hands.

Hand over a vial that lets a character read a memory, or a lockpick that rescues a failed roll at the cost of a loud noise. Volumes 1-4 include editable cards in two designs. Evolving Items have separate cards for each stage of their growth.

Explore the Item Bundle
A look at the actual play material
English Karrhold GM reference with session flow, NPCs, clues, and an agenda.Fanned dark-bordered item cards showing Bastion's Crest, Bloodweave Ruby, and Veil of Echoed Whispers.Ornate relic styleDark-frame cards for Whispering Steel Patch, Coward's Chainmail, and Memory-Sipping Vial beside lighter Bloodtide Blade and Dreadnought Plate cards.Items worth keeping.

Print-ready. Table-tested. Make them yours.

A note from the table04 / 04
Harmony, a frog-headed creature with mismatched wings and mushrooms growing from one arm.
HarmonyThe Shattered One · Abythera
Things can get a little strange.
An independent creator

Tales.
By Xero.

I have been playing tabletop RPGs for more than ten years, across different systems and as both a player and a GM. What keeps me coming back is the time around the table with friends, and the stories we end up telling together.

I play in person, around a real table. The maps stay within reach, cards move between hands, and a session can change because someone tries a plan nobody saw coming. That is what I want to put into my own adventures.

I do not write one correct route through an adventure. I write situations with enough detail to give the GM something solid to work with, then leave room for the group to improvise, derail the plan, and take the story somewhere I did not expect. Tales by Xero collects those adventures, printable item cards, and GM reference sheets made to be used, changed, and passed around the table.

XeroWorldbuilder.
Storyteller.
Part of the tabletop community.