01Ruler of Ephemera · Soul Alchemist
Orion Starshard
Orion controls the city's supplies and the only known way out. A horrifying artifact is part of his power, and escaping Ephemera will not be easy.

About two thousand prisoners live in a sealed city deep inside a vast underground cavern. They have built a society of their own, but Orion Starshard controls the supplies and the exit. Your group needs a way to freedom and allies who can help make it happen.
The Ash Hands and the Pearl Divers are very different factions, but both can become allies if you know how to approach them. Working with them takes tact, and every agreement may force you to compromise. Orion guards a horrifying artifact, and getting everyone out will demand more than finding an exit.
A faction may help you while making trouble elsewhere. Think carefully about who you trust and what they want in return.
A route into Orion's estate is only the first piece of the plan. The rest depends on who will risk helping you, what they demand, and whether Ephemera can move as one.
Behind its sealed doors, Ephemera has become a city of its own, with lives, loyalties, and conflicts that make escape a question of more than finding the exit. When a way out finally opens, your group must decide who gets a chance to leave and what becomes of the artifact Orion keeps.
Two thousand prisoners, competing agendas, and the man who holds the keys.
Ephemera has been sealed away for so long that hope has given way to desperation. Nearly everyone wants out, but trust is hard to earn and no one agrees on how to escape. You decide who to approach and what kind of escape to pursue.
Orion believes his actions are justified. You can fight him, negotiate with him, or turn others against him. As you investigate his rule, the mystery of the captive souls gives you another reason to question his account.
Plan for 5-8 hours with 3-5 Tier 1 players, either in one long session or across two shorter sessions. In Abythera, returning from Ephemera adds developments to the hub and clues to the campaign mystery. As a standalone adventure, the goal is freedom for the underground city.
From the disputed Aeonic Veil to faction war rooms and battlemaps of Orion's estate.
Central Artifact
Faction Hideout
Underground Hub
Battlemap 01
Battlemap 02
Battlemap 03Ephemera is part of Abythera. It also works as a standalone adventure for a Tier 1 group.
Find Ephemera on DriveThruRPG.