Standalone one-shot · Optional follow-up to Amber TideArchive / 02.01
A standalone adventure and optional follow-up to Amber Tide

Thorns of Blossomtide

A kidnapped friend. A dangerous trail. An estate in the fog.

Emilia Annet Blossomtide standing in her study wearing a tailored dark coat with a white blossom.
The wrought-iron and tarnished gold crest of House Blossomtide.
Blossomtide / The rescueLady Emilia Blossomtide · House Blossomtide
The opening

Your ally was taken. The wrecked room is your first lead.

A friend is taken, leaving a wrecked room behind. Investigate the scene, cross dangerous terrain, and infiltrate the estate after dark.

Format
Standalone one-shot
Players
3-4 players · Level 2 · Early Tier 2
Play time
3-5 hours
Connection
Optional follow-up to Amber Tide
01

Start with the wrecked room

The wrecked room gives your group its first lead. Follow the trail through the coastal town toward the estate.

02

Choose your way in

Watch the estate's security routines, then choose between the safer road and the shorter jungle route. Your approach can affect the rescue.

03

Choose what comes after the rescue

A quiet rescue is one option. Your group can also negotiate, expose the operation, or confront Emilia.

Characters

People along the trail

The rescue leads from the coastal town to House Blossomtide's guarded estate.

Emilia Annet Blossomtide standing in her study wearing a tailored dark coat with a white blossom.01
Lady of the Estate · Antagonist

Emilia Annet Blossomtide

Emilia owns the estate and runs the facility beneath it. Her carefully kept gardens give visitors little reason to look below the manor.

Alwira smiling in the doorway of a coastal shop adorned with shell necklaces and warm sunlight.02
Harbor Apothecary · Local Contact

Alwira

She runs a sunlit shop filled with shells, tinctures, and local gossip. Her information helps your group trace the kidnappers out of town.

Corvo, a bearded halfling in a weathered coat carrying rope outside a harbor tavern.03
Dockside Informant · The Sea's Mistress

Corvo

Corvo is a drunken halfling sailor who happened to witness cargo and prisoners being moved after dark. He is no investigator, but what he remembers could help your group follow the trail.

The adventure / 01

The trail starts at the inn

The investigation starts at the inn and leads through the coastal town. On the way to the estate, choose between a safer road and a shorter jungle route. That choice can affect the rescue.

The adventure / 02

An estate with several ways in

Study the grounds, watch the security routines, and choose an approach. You have enough information to build a plan without following a fixed route.

The adventure / 03

Find your ally

Track your ally to the estate and slip inside. Getting them out can mean open confrontation and a bloody finale.

Thorns of Blossomtide shares its world with Amber Tide. Play it as an optional follow-up or as a standalone adventure.

Back to all worlds